In this competition, two three-team alliances prepare their airships for a steam-powered battle.
Each alliance must:
- Build steam pressure. This is done by collecting fuels (balls) and scoring into a boiler’s high and/or low efficiency goals. This builds pressure with the high efficiency goal utilizing less fuel than the low one.
- Start rotors. After delivering gears to their airship , the humans players stationed there can turn a crank to start the complete gear train rotors.
- Prepare for flight. At the end of the match, robots must latch on to and ascend a rope at their airship to signal that they are ready for take it off.
The match begins with a 15- second autonomous period, in which the robot is pre-programmed. This is followed by a 2 min 15 sec teleoperated period, in which student drives control their robot. Points are earned by shooting fuel, turning rotors, and being ready for takeoff.